Jewel City Kickball Official Rules / WAKA Modified / Version 7: May 30, 2024
KICKBALL: Official Rules
Game Copyright © 1998-2018 by WAKA, LLC
kickball.com. All rights reserved.
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This license governs the use, redistribution, and/or republication of all or any part of the text containing the copyright notice above, (the “Rules”) in written or any other tangible form, with or without modification, which is permitted provided that the following conditions are met:
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KICKBALL: Official Rules of the Game
Copyright © 1998-2018 by WAKA, LLC
kickball.com. All rights reserved.
THESE RULES ARE PROVIDED BY THE AUTHOR AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WAKS, LLC, ITS OFFICERS, DIRECTORS, EMPLOYEES, ASSIGNS OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE; DATA; OR PROFITS; BUSINESS INTERRUPTION; OR PERSONNEL INJURY) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE RULES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
TABLE OF CONTENTS
Playing Field and Equipment Game Play
1. The Playing Field 7. Regulation Games
2. Equipment 8. Pitching, Catching and Fielding
9. Kicking
Officials 10. Running and Scoring
3. Referees 11. Strikes
12. Balls
Participants 13. Fairs and Fouls
4. Player Eligibility 14. Outs
5. Teams 15. Ball in Play
6. Base Coaches 16. Injury and Substitution
Other
17. Other
Transgender Players
18. Transgender Players
KICKBALL AT A GLANCE
Kickball is a simple game consisting of two teams, bases, and a big red ball. Played like baseball, the object is to score more runs than the opposing team. In short, games are played with 11 fielders, 6 innings, 2 base coaches, bouncies, no head shots, one base on an overthrow, forced outs, no ghost players, and bunting is allowed so get a good catcher on your team. The following rules will govern all kickball games. For the enjoyment of all, proper respect and civility is required of all participants toward one another. Fighting and willful destruction of property is not allowed or tolerated.
PLAYING FIELD AND EQUIPMENT
1. THE PLAYING FIELD
1.01 The field shall be established on any safe terrain suitable for play in accordance with the following provisions which equal the dimensions of a softball field (see Diagram 2):
a. the kickball diamond is a square with equal sides of 60 feet or about 20 paces with a base at each corner;
b. the distance from home plate to second base and from first base to third base is 84 feet 10 1/4 inches or about 28 paces. The distance between any base and home plate shall be measured from the back corner of each;
c. the pitching strip is in the center of the diamond, 42 feet 5 1/8 inches or about 14 paces from home plate, and directly aligned with the 1st-3rd base diagonal;
d. the pitching mound extends 12 feet from the center of the pitching strip (see Rule 8.02);
e. the sidelines are lines 10 feet on the outside of and parallel to the foul lines, the area between the foul lines and the sidelines is the sideline area (see Rule 1.07);
f. when available, cones are placed: at the outside corner of first, second, and third base, and not touching the base; on the foul lines 30 feet or about 10 paces behind first and third base; and on the sidelines 10′ from home plate;
g. the kicking box is a rectangle with the front of the box aligned with the front of home plate and the back of the box aligned with the sideline cones behind home plate. Lines extending forward from the sideline cones perpendicular to the front of home plate make up the sides of the kicking box. The kicker is not required to start in the kicking box, however the kick must occur within the kicking box (see Rule 9.02b).
h. kicks outside the kicking box will be considered a foul.
i. the foul lines are fair territory.
1.02 The strike zone is a three-dimensional irregular pentagon based on the shape of home plate and is one (1) foot in height. The front of the zone aligns with the front of home plate. The sides of the zone extend one (1) foot to either side of the plate. The back edges of the zone are one (1) foot from the back sides of the plate (see Diagram 4). The strike zone may not be marked by cones or other raised objects.
1.03 All participants must respect and obey all rules and regulations pertaining to the field used for games.
1.04 Any player or Referee wholly or partly in fair territory is an extension of fair territory. Any live base runner outside the kicking box is fair, even when wholly in foul territory. A player jumping from fair territory is in fair territory while in the air. A player in foul territory does not extend foul territory by jumping or reaching into fair territory.
1.05 Upon notification to the Head Referee of any improper field set up, the field layout shall be corrected before the beginning of the next play. Protest based on field set up will not be considered.
1.06 Extra base: An additional base will be set up adjacent to First Base to provide more room for the runner. (see Diagram 5).
a. The Extra base is only available for runners traveling from home plate (see Rule 10.06).
b. Fielders trying to make an out on first base must touch the base in fair territory (the First Base). Runners hindered by a fielder touching the base in foul territory (the Extra Base), will be safe.
c. When a play is attempted at first base, a runner who touches the First Base prior to being called safe at the Extra Base shall be called out, except under the exception in Rules 1.06f and 1.06g.
d. Once a runner has reached first base safely the runner must start the next play on the First Base. Any runner standing on or touching the Extra Base at the beginning of the next play will be out.
e. No additional base may be used at any other base.
f. The Runner is permitted to use the First Base if avoiding collision with a fielder in foul territory. In this event, the fielder in foul territory is permitted to tag the Extra Base (see Rule 14.02o).
g. The runner may use First Base if attempting to advance to Second Base, or if there is no fielder on First Base. A runner (see Rule 1.06a) using or touching First Base in any other circumstance is out.
h. When the play is at 1st, runner must use the extra base. If the ball is in the outfield, runner may use the regular base.
1.07Sideline Area.Prior to the kick, no participants (or spectators) may be in the sideline area (see Rule 1.01eand diagram 2) except for the kicker, Referees and designated base coaches (see Rule 6.01). After the kick, fielders and base runners in the process of playing the game mayalso occupy the sideline area. The firstinfraction of this rule willresult in a warning to the team that caused the infraction. The second and each subsequentinfraction will result in an out for the next kicker in the written kicking order in the team that caused the infraction.20Footminimum distance between sideline area and team tents.

2.EQUIPMENT
2.01While participating,playersmust properly wear the officialathletic clothing designated for their use.
2.02Athletic shoes are required. Metal cleats are not allowed.
2.03Players may wear protective equipment providing it does notoffer the wearer an unfairperformance advantage.Any equipment deemed bythe Head Referee (see Rule 3.01) as a performance enhancement must be removed orthe player will be removed from play.
2.04The official kickball is the red Kickball, measuring 10 inches in diameter when properly inflated to a pressure of
1.5 pounds per square inch.
2.05All player attire is an extension of the player.
OFFICIALS
3. REFEREES
3.01 Games must be officiated by at least one authorized official, the Head Referee. When available, at least two officials referee each game: a Head Referee, and a First Base Referee. The Head Referee governs all game play and issues all final rulings, and has final authority on equipment issues. Other Referees may assist these officials when available.
3.02 Prior to each game, the Head Referee must conduct a meeting with the Captains of each team, to address any ground rules in effect, to ensure the exchange of team lineups (see Rule 4.01), and to identify the designated Captains who will be authorized to discuss calls with the Referees during the game (see Rule 5.04).
3.03 Referees have jurisdiction over play and may:
a. call a timeout;
b. call off a game due to darkness, rain or other cause at the Referee’s discretion;
c. penalize a player, including game ejection, for any reason. This includes but is not limited to unsportsmanlike conduct, fighting, delay of game and excessive verbal abuse. Ejected participants must leave the field area and may not return to the game. A Captains Quorum will be called to vote if the player will sit out the next scheduled game, or more.
3.04 Referees have jurisdiction over play and must:
a. cancel the game if lightning is seen 90 minutes before game start, or 15 min delay it until safe to continue;
b. keep a record of the final game score.
3.05 Referees may make rulings on any points not specifically covered in the rules (at the time of occurrence), but the ruling shall not be deemed as a precedent for future rulings.
PARTICIPANTS
4. PLAYER ELIGIBILITY
4.01 All participating players must be current league members and appear on the written lineups, reflecting that game’s kicking order, to be exchanged between the captains of each team before play begins.
4.02 A claim of improper kicking order must be made to the Head Referee who will make the final determination. Such a claim must contain two parts:
1) that the written kicking order was exchanged in accordance with Rule 4.01;
2) that the claim is made on the field no sooner than the first pitch thrown to the accused “wrong” kicker, and no later than the first pitch thrown to the subsequent kicker.
The burden of proof rests with the accused team. Any resulting play is nullified by a finding of improper kicking order, with an out recorded for the “wrong” kicker (see Rule 14.02i). A player removed from the kicking order for ejection, injury, illness, or any reason (per Rule 16.02) does not constitute an improper kicking order.
5. TEAMS
5.01 Each game shall have two (2) participating teams: the Away team, which kicks first each inning, and the Home team, which kicks last each inning.
5.02 While fielding, each team must field at least eight (8) and no more than eleven (11) players, which must include one pitcher and one catcher at any time during the game. *minimum of four (4) females and four (4) males must field (see Rule 18.04a and 18.04b to clarify Transgender Player inclusion).
5.03 The only exception to Rule 5.02 is a once per season exception to avoid a forfeit. If a team has less than four (4) females or less than four (4) males that Captain may use this one time per season rule and play while only fielding seven (7) players for the duration of the game and taking an automatic out each time the team reaches the end of the kicking order. The team that utilizes this rule will have an asterisk (*) placed next to their team name on the online schedule for the game in which it was used.
5.04 For a given game, each team shall have one Captain and Co-Captain (collectively “the Captains”) who are jointly responsible for the team. The Captains may discuss calls with the Head Referee, but must accept the Head Referee’s final ruling. Other players besides the Captains that dispute call with the Referees are subject to ejection from the game (see Rule 3.03c)
5.05 Choice to play; all players must kick, fielding is at the Captains discretion. Rule 5.02 must be observed.
5.06 To keep the season from running too long and to allow for all games to be played in one day during the Paul Martin Memorial Cup, the league will only have a maximum of 12 teams per season.
6. BASE COACHES
6.01 Only two members of the team at kick may coach each first and third base, switching as needed with other team members to remain in the proper written kicking order.
6.02 Base coaches may not physically assist runners while the ball is in play (see Rule 14.02h).
GAME PLAY
7. REGULATION GAMES
7.01 Regulation games last six (6) innings
a. No game will end in a tie except when Rule 7.02 applies.
b. If the Home team (see Rule 5.01) already leads the game when the bottom of the final inning is reached, that team wins the game instantly and the game is over.
c. If the Home team (see Rule 5.01) takes the lead during the bottom of the final inning, that team wins instantly and the game is over.
7.02 A game that is called off by the Referee (see Rules 3.03, 3.04) after three (3) full innings of play shall be considered a regulation game. The game score at the end of the last full inning shall determine the winner. Regulation games called off that end in a tie shall be marked as a tie.
7.03 A game that is called off by the Referee for any reason before three (3) full innings of play shall not be considered a regulation game and a new game may be rescheduled.
7.04 A fifteen (15) minute grace period before the start of the game can be requested by either captain to wait for late players.
7.05 A minimum of twenty (20) minutes between games will be afforded to a team that is playing a double header.
7.06 Mercy Rule: If after three (3) complete innings a team is up by twelve (12) runs, the losing team Captain can decide to end the game, and that game will count as a regulation game.
8. PITCHING, CATCHING AND FIELDING
8.01 Balls must be pitched by hand. There are no restrictions on pitching style.
8.02 Proper Field Position must be maintained by all fielders while a pitch is in progress, and until the pitched ball reaches the kicker. Failure to be properly positioned will result in a Position Warning to the team that caused the infraction. The team’s second and each subsequent Position infraction by that team that game will result in the kicker being awarded first base regardless of the outcome of the kick.
Proper Field Position is –
a. for Fielders: All fielders besides the catcher must remain in fair territory behind the 1st-3rd base diagonal.
b. for Pitchers:
– The pitcher must start the act of pitching with at least one foot within the pitching mound (see Rule 1.01d)
– The pitcher must have at least one foot on or directly behind the pitching strip (see Rule 1.01c) when releasing the ball.
– No part of the pitcher’s front foot may be in front of or across the front edge of the pitching strip.
c. for Catchers:
– The catcher must be positioned within or directly behind the kicking box and behind the horizontal plane of the kicker, parallel to the front edge of home plate.
– The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion.
– The kicker may not trigger a position violation through maneuvers judged by the Referee to be deliberately tricky or unsportsmanlike.
– A catcher obstructing a kicker will result in the kicker getting a free base.
9. KICKING
9.01 All kicks must be made by foot or leg, below the knee (see Rule 13.02e). Any ball touched by the foot or leg below the knee is a kick.
9.02 All kicks must occur:
a. at or behind home plate. The kicker may step on home plate to kick; however, no part of the planted foot may be in front of or cross the front edge of home plate (see Rule 13.02g).
b. within the kicking box (see Rule 1.01g). The kicker must have at least a portion of the plant foot within the kicking box during the kick (see Rule 13.02g). The kicker may line up outside of the kicking box.
10. RUNNING AND SCORING
10.01 Runners must stay within the baseline. Any runner outside the baseline is out (see Rule 14.02k):
a. Runners may choose their path from one base to the next, and may follow a natural running arc;
b. Runners are free to change course to avoid interference with a fielder making a play;
c. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path.
10.02 Obstruction. Fielders may be within the baseline when doing so is necessary to make an active play on the ball but must otherwise stay out of the baseline. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running. Runners may choose to advance beyond this base while the ball is still in play.
10.03 Neither leading off base, nor stealing a base is allowed. A runner may advance once the ball is kicked. A runner off base when the ball is kicked is out. (see Rule 14.02g).
10.04 Hitting a runner’s neck or head with the ball is not allowed, except when the runner is sliding. Any runner hit in the neck or head shall be considered safe at the base they were running toward when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball, and is so called by the Referee, the runner is out.
10.05 A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first touched by a fielder. After a tag-up a runner may advance. A runner failing to tag-up as required is out (see Rule 14.02f).
10.06 All ties will go to the runner. Runners traveling from home plate may overrun first base and may only be tagged out if actively attempting to advance to second base.
10.07 Base Running, Ground Rule Double, and Overthrows:
a. an overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play toward a player or base.
b. a runner may advance only one base beyond the base the runner is on or running toward then the ball travels into foul territory.
c. one base on an overthrow is a restriction on the runner – not an automatic right for the runner to advance.
d. if any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running.
e. when kicking toward Memorial Boulevard on the West Field, a ball that is in the air and strikes the shade tree or the porta-potties before touching the ground will be considered a Ground Rule Double. Any baserunners ahead of the kicker are entitled to advance two bases from their position at the time of the pitch.
10.08 Running past another runner is not allowed. The passing runner is out (see Rule 14.02j).
10.09 A run scores when a runner touches home plate before the third out is made, EXCEPT that no run can score when the third out is made during a force play situation, or when the kicker is put out before touching first base. At the end of a game the team with the most runs wins.
10.10 When a base is displaced during play, any runner is safe while in contact with the base’s original and correct position. All displaced bases should be restored at the end of each play (see Rule 1.01b). Base positions will be painted on the field.
10.11 Home Runs:
– When kicking away from Memorial Boulevard the ball must hit the telephone pole while in the air before hitting the ground.
– When kicking toward Memorial Boulevard any ball that goes onto Memorial Boulevard or Kickball Street is considered a home run.
11. STRIKES
11.01 A count of three (3) strikes is an out.
11.02 A strike is:
a. a pitch that is not kicked and is not called a ball per Rule 12.03, that enters any part of the strike zone (see Rule 1.02);
b. an attempted kick missed by the kicker inside or outside of the strike zone (see Rule 1.02).
11.03 Foul balls never count as strikes.
12. BALLS
12.01 A count of four (4) balls advances the kicker to first base
12.02 A ball is:
a. a pitch outside of the strike zone as judged by the Referee where a kick is not attempted (see Rule 1.02);
b. a pitched ball that does not touch the ground at least twice or roll before reaching the kicking box;
c. a pitched ball that exceeds one foot in height from the bottom of the ball as it enters the kicking box;
d. a pitched ball that exceeds one foot in height from the bottom of the ball at any time while passing through the kicking box, prior to reaching the kicker;
e. a pitched ball that is higher than one foot at the plate.
12.03 Intentional walks are permitted; a pitcher may opt to announce “Intentional Walk” instead of throwing four (4) balls.
13. FAIRS AND FOULS
13.01 A count of four (4) fouls is an out. Foul balls never count as strikes.
13.02 A foul ball is:
a. a kicked ground ball in foul territory first touched, or killed, by a fielder before rolling into fair territory (see Diagram 3C);
b. a kicked ball first touching a fielder or Referee wholly in foul territory, while the ball is over foul territory (see Rule 1.04);
c. a kicked ball landing in fair territory, but touching the ground in foul territory on its own at any time before crossing 1st or 3rd base (see Rule 1.01h, Diagram 3C, 3D);
d. a kicked ball landing in fair territory, then entering foul territory before crossing 1st or 3rd base, and touching a fielder or Referee wholly in foul territory (see Rule 1.01h, Rule 1.04);
e. a ball put into play with any part of the kicker’s body at or above the kicker’s knee (see Rule 9.01);
f. a kicked ball touched more than once or stopped in the kicking box by the kicker;
g. a kicked ball first kicked outside of the kicking box (see Rule 9.02) (see Diagram 3C);
h. a kicked ball first touching a permanent object, such as a batting cage or fence. Except when kicking towards Memorial Boulevard and the kicked ball, while in the air before touching the ground, hits the shade tree in the West Field will be considered Ground Rule Double (see Rule 10.07e)
i. a kicked ball first touching a fielder in front of the kicker’s box prior to the ball crossing into fair territory.
13.03 A fair ball is:
a. a kicked ball landing and remaining in fair territory (see Rule 1.04) (see Diagram 3A);
b. a kicked ball landing in fair territory then traveling into foul territory at or beyond 1st or 3rd base (see Diagram 3A, 3B).
c. a kicked ball first touching a player or Referee in fair territory (see Rule 1.04);
d. a kicked ball landing in fair territory, then touched by a participant in fair territory before touching the ground in foul territory (see Rule 1.04);
e. a kicked ball that touches a runner before touching the ground in foul territory (see Rule 1.04);
f. a kicked ball that touches the kicker once outside the kicking box before touching the ground in foul territory (see Rule 1.04);
14. OUTS
14.01 A count of three (3) outs by a team completes the team’s half of the inning.
14.02 An out is:
a. a count of three (3) strikes or four (4) fouls;
b. any kicked ball (fair or foul) that is caught by a fielder. Any part of the ball may incidentally touch the ground during the act of catching and still be ruled an out if the fielder first displays full control of the ball and maintains control after touching the ground;
c. a Force Out, being the tag by any part of a fielder’s body of a base to which a runner is forced to run, before the runner arrives at the base, while the fielder has control of the ball. The ball may be touching the ground if the fielder displays full control of the ball while simultaneously tagging the base;
d. a runner touched by the ball or who touches the ball at any time while not on base while the ball is in play;
e. a kicker or runner that interferes with the ball (see Rules 15.02b and c);
f. a tag of a base by any part of a fielder’s body, while the fielder has control of the ball (see Rule 14.02c), before the runner originating at that base can tag-up as required due to a caught ball (see Rule 10.05);
g. a runner off base when the ball is kicked (see Rule 10.03);
h. a runner physically assisted by a team member during play (see Rule 6.02);
i. any kicker that does not kick in the proper kicking line up (see Rule 4.02);
j. a runner that passes another runner (see Rule 10.08);
k. a runner outside of the baseline (see Rule 10.01);
l. a runner who misses a base, as called by a Referee upon the conclusion of the play;
m. a runner who fails to properly tag up on a caught ball, as called by a Referee upon the conclusion of the play;
n. a runner touched by the ball while on a base they are forced to vacate by the kicker becoming a runner;
o. a runner coming from home plate who steps on First Base when required to use the Extra Base (see Rule 1.06);
p. a player improperly occupying the sideline area after their team has been issued a warning (see Rule 1.07).
15. BALL IN PLAY
15.01 Once the pitcher has the ball in control and retains possession on the mound, the play ends. Runners who are off base at this time and in forward motion may advance only one base. Runners who are off base at this time and not in forward motion must return to the base from which they were running.
15.02 Interference is:
a. when any non-fielder or non-permanent object except a Referee or a runner, touches or is touched by a ball in play in fair territory. This interference causes the play to end, and runners shall proceed to the base to which they were headed. Except when kicking towards Memorial Boulevard and the kicked ball, while in the air before touching the ground, hits the porta-potties in the West Field will be considered Ground Rule Double (see Rule 10.07e);
b. when any runner on or off base intentionally touches a ball, or hinders a fielder. This interference causes the play to end, the runner to be out, and any other runners shall return to the base from which they came, unless forced to advance (see Rule 14.02e);
c. when any kicker intentionally touches a pitched ball by hand or arm before the pitch is called a Ball or Strike, or intentionally touches a kicked ball to render it foul is considered a foul. (see Rule 14.02e)
15.03 During any play where a ball is popped or deflates significantly, that play shall be replayed with a properly inflated ball.
16. INJURY AND SUBSTITUTIONS
16.01 In cases of injury or illness, a time-out may be requested for participant removal and replacement with a teammate as a substitute. If an injury is claimed then the player is out of the game.
16.02 If a player is ejected, injured, becomes ill and cannot continue, or leaves the game for any reason, the written kicking order will continue in the same formation, less the removed player. A player removed from the kicking order for ejection, injury, illness, or any reason does not constitute an improper kicking order (per Rule 4.02) and there is no “automatic out” when the removed player’s spot in the order is reached.
16.03 Injured players who do not kick shall not play in the game.
16.04 Any player removed from the game for injury or illness must be noted on both team written kicking orders and mentioned to the Head Referee.
16.05 The pitcher and the catcher positions may only be replaced once per inning each, unless injury forces another substitution.
16.06 Only runners who are injured while traveling to a base, and who successfully make it to a base, may be substituted. There are no other allowable runner substitutions. A runner may be substituted no more than twice during the game. Upon the second substitution, the player will be removed from the game and no longer be allowed to participate.
OTHER
17. OTHER
17.01 The spirit of these rules is to ensure a fun environment and participant enjoyment. All games are to be played in a sportsmanlike manner. If necessary, Captains Council will address any inconsistencies, discrepancies, and misunderstandings in accordance with the spirit of these rules. These rules are maintained at jewelcitykickball.com.
TRANSGENDER PLAYERS
18. TRANSGENDER PLAYERS
18.01 The Jewel City Kickball League strives to be a safe and fun environment for all. The league embraces the Open To All mindset and therefore welcomes transgender persons to participate as the gender in which they identify.
18.02 All league members (Captains and Players) will use a league members Preferred Name and Pronoun.
18.03 Language: a. Preferred Names — In all cases, players and captains should refer to trans- gender players by a player’s preferred name.
b. Pronouns — Similarly, in all cases, pronoun references to transgender players should reflect the player’s gender and pronoun preferences.
18.04 Definitions: a. FTM (Female-to-Male)/Affirmed male/transman — A person who was assigned to the female gender at birth but has a male gender identity.
b. MTF (Male-to-Female)/Affirmed female/transwoman — A person who was assigned to the male gender at birth but has a female gender identity.
c. Transition — The process by which a transgender individual lives consistently with his or her gender identity, and which may (but does not necessarily) include changing the person’s body through hormones and/ or surgical procedures. Transition can occur in three ways: social transition through changes in clothing, hair- style, name and/or pronouns; hormonal transition through the use of medicines such as hormone “blockers” or cross hormones to promote gender-based body changes; and/or surgical transition in which an individual’s body is modified through the addition or removal of gender-related physical traits. Based on current medical knowledge and practice, genital reconstructive surgery is not required in order to transition. Most transgender people in the United States do not have genital reconstructive surgery. — The process by which a transgender individual lives consistently with his or her gender identity, and which may (but does not necessarily) include changing the person’s body through hormones and/ or surgical procedures. Transition can occur in three ways: social transition through changes in clothing, hair- style, name and/or pronouns; hormonal transition through the use of medicines such as hormone “blockers” or cross hormones to promote gender-based body changes; and/or surgical transition in which an individual’s body is modified through the addition or removal of gender-related physical traits. Based on current medical knowledge and practice, genital reconstructive surgery is not required in order to transition. Most transgender people in the United States do not have genital reconstructive surgery.
d. Transphobia — Fear or hatred of transgender people. Transphobia is manifested in a number of ways, including violence, harassment, and discrimination.

Sideline is now 20’







Jewel City Kickball Official Rules / WAKA Modified / Version 7: May 30, 2024